Dungeons & Dragons - Lords of Waterdeep (Board Game)
Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city.Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.
- Boards & Dice
- 18 Aug 2015
- Game Mechanic
- Year Published
- Dungeons & Dragons
- # of Players
- 2 − 5
- User Suggested # of Players
- Best with 3, 4 players,Recommended with 2, 3, 4, 5 players
- Suggested Ages
- 12 and up
- Playing Time
- 60 minutes
- Game Designer
- Peter Lee
- Rodney Thompson
- Game Artist
- Eric Belisle
- Steven Belledin
- Zoltan Boros
- Noah Bradley Eric Deschamps
- Wayne England
- Tony Foti
- Todd Harris
- Ralph Horsley
- Tyler Jacobson
- Ron Lemen
- Howard Lyon
- Warren Mahy
- Patrick McEvoy
- Jim Nelson
- William O'Connor
- Adam Paquette
- Lucio Parrillo
- Dave Rapoza
- Richard Sardinha
- Mike Schley
- Andrew Silver
- Anne Stokes
- Gábor Szikszai
- Matias Tapia
- Kevin Walker
- Tyler Walpole
- Eva Widermann
- Eric Williams
- Matt Wilson
- Sam Wood
- Ben Wootten
- James Zhang
- Wizards of the Coast
- User Suggested Ages
- 10 and up
- Language Dependence
- Moderate in-game text - needs crib sheet or paste ups
- 2012 Charles S. Roberts Best Science-Fiction or Fantasy Board Wargame Nominee
- 2012 ENnie for Best RPG Related Product Nominee
- 2012 ENnie for Best RPG Related Product Silver Winner
- 2012 Golden Geek Best Board Game Artwork/Presentation Nominee 2012 Golden Geek Best Family Board Game Nominee
- 2012 Golden Geek Best Strategy Board Game Nominee
- 2012 Guldbrikken Special Jury Prize Winner
- 2012 Meeples' Choice Nominee
- 2013 Origins Awards Best Board Game Nominee
- 2013 Origins Awards Best Board Game Winner
- Expansion Sets
- Lords of Waterdeep: Inevitable Betrayal Promo Card
- Lords of Waterdeep: Rapid Expansion Promo Card
- Lords of Waterdeep: Scoundrels of Skullport
- Supply Source
- South Africa
such a great worker placement!
Kashiefa P onReviewed by
A friend who is not a huge board gamer played this for the first time and loved it so much he ordered it less than a week later.
The mechanics are simple yet there is enough strategy and "thinkiness" to keep even seasoned board gamers entertained.
This game is tons of fun and I highly recommend it.
What a game!
JF S onReviewed by
It's more strategic than just rolling dice *cough-cough-Monopoly.
I've yet to play with people who didn't enjoy themselves.
Excellent game, 10/10 would recommend.
Best game I've ever played
Adam M onReviewed by
I have played this game over 20+ times and each time I thoroughly enjoy it :D Only thing I can add is that once you play with the expansion "Scoundrels of Skullport" you won't be able to play another game without it. The two work so well together and I can 110% recommend this game (:
great fun for the whole gang
Sheraton G onReviewed by
A great light-weight faimily game for beginners and experienced players alike
Justus O onReviewed by
As further testament to the game's success, Lords of Waterdeep was almost immediately picked up by iOS game development studio Playdek for conversion into an iPad app and an equally awesome expansion for the game was released in 2013.
Lords of Waterdeep is a worker-placement Eurogame with a rich Dungeons & Dragons theme. Each player selects a faction (unfortunately the choice is cosmetic) and receives a tavern and number of agents to do his bidding as one of the secret Lords of Waterdeep, the shadowy council that runs the city. Over 8 rounds, the players will take turns to assign their agents to various locations around the city to perform specific tasks.
The objective of the game is to acquire the most experience (victory points) by the end of the game. Experience is gained mostly by directing your agents to collect quests and recruiting adventurers (warriors, rogues, priests and mages) to complete the quests.
There's a lot going on in this game. Players can play intrigue cards to hamper each other or help themselves. Players can construct additional locations to open up more actions for their agents and can charge other player's rent for using their constructed locations. Some quests, called "Plot Quests", offer persistent benefits once completed. All quests are categorised into specific schools: Warfare, Piety, Arcana, Commerce and Skullduggery and the players' secret Lord of Waterdeep card will provide additional bonuses at the end of the game for having completed quests from specific schools.
Lords of Waterdeep is one of my favourite boardgames and a great gateway game for beginners. It is also one of the few that I can convince my whole family to play regularly. The game scales exceptionally well for any number of players, though it is a little more forgiving with fewer players. The complexity is perfectly balanced to make the game challenging without giving you a headache.
If you're getting this game, also make sure to pick up the expansion, Scoundrels of Skullport, which adds a sixth player, lots of new quests and buildings and a cool new mechanic involving corruption.
Lords or Waterdeep on the 'Geek: http://www.boardgamegeek.com/boar…/110327/lords-of-waterdeep
Watch Will Wheaton play: www.youtube.com/watch?v=D7DvEIfrP84
The Dice Tower review: http://www.youtube.com/watch?v=Eo7ui-fO4fg
The Rulebook: http://media.wizards.com/downloads/…/DnD_LOW_Rulebook_EN.pdf