Times up! Title Recall (Party Game)
- R 389
TIME IS TICKING... Give verbal and visual clues to your partner to identify the famous title on your card. Got it right? Grab another!WILDLY HILARIOUS... can you describe the MONA LISA? How about in just one word? Great, but now it's round three... Be the MONA LISA...ACT FAST... You only get 30 seconds each turn... Do whatever it takes to get them to guess the most before... TIME'S UP! MOVIES... TV SHOWS... SONGS... BOOKS... FINE ART... PLAYS... and much more
- Boards & Dice
- 15 Sep 2016
- Party Games
- Game Mechanic
- Year Published
- Time's Up!
- # of Players
- 4 - 18
- User Suggested # of Players
- Best with 6 players, Recommended with 4 players
- Suggested Ages
- 12 and up
- Playing Time
- 60 minutes
- Game Designer
- Michael Adams
- Peter Sarrett
- R&R Games
- User Suggested Ages
- Language Dependence
- Unplayable in another language
- 2008 Golden Geek Best Party Board Game Nominee
- 2009 Golden Geek Best Party Board Game Nominee
- Expansion Sets
- Time's Up! Title Recall Sample
- Time's Up: Title Recall – Expansion 1
- Time's Up: Title Recall – Expansion 2
- Time's Up: Title Recall – Expansion 3
- Time's Up: Title Recall – Expansion 4
- Supply Source
Excellent party game!
Marelette onReviewed by
It's played in three rounds, using the same 40 cards.
Players team up, but still need the group to succeed. Try to remember how the cards are described, as you might get them in the next round!
In the first round, players have to convey the card to their teammate in any way possible, except by saying what's on the card, of course. The deck goes around the table until all have been guessed.
In round two, the same cards will make the rounds again, but this time a person may only give a one word clue while gesturing like crazy.
In the last round, players may only mime the cards. This is where memory comes in handy. Try to remember what was shown in the previous round for the same card.
Players use each other as clues, which is where the fun comes in.
We had a situation where everyone had figured out the card, except the one that had to guess it. The time ran out and the deck was passed on. The clue for that card became "the one that she couldn't get", and in round three we just had to point at the person and everyone would know what it was.
We played with 10, and it worked great, although 6 is the recommended amount of players (according to boardgamegeek).