Times up! Title Recall (Party Game)

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Price
389
(3 user ratings)
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Description

TIME IS TICKING... Give verbal and visual clues to your partner to identify the famous title on your card. Got it right? Grab another!WILDLY HILARIOUS... can you describe the MONA LISA? How about in just one word? Great, but now it's round three... Be the MONA LISA...ACT FAST... You only get 30 seconds each turn... Do whatever it takes to get them to guess the most before... TIME'S UP! MOVIES... TV SHOWS... SONGS... BOOKS... FINE ART... PLAYS... and much more

Product Details

Barcode
631080089700
Department
Boards & Dice
Released
15 Sep 2016
Genre
Party Games
Category
Game Mechanic
Year Published
2008
Family
Time's Up!
# of Players
4 - 18
User Suggested # of Players
Best with 6 players, Recommended with 4 players
Suggested Ages
12 and up
Playing Time
60 minutes
Game Designer
  • Michael Adams
  • Peter Sarrett
Publisher
R&R Games
User Suggested Ages
12+
Language Dependence
Unplayable in another language
Honours
  • 2008 Golden Geek Best Party Board Game Nominee
  • 2009 Golden Geek Best Party Board Game Nominee
Expansion Sets
  • Time's Up! Title Recall Sample
  • Time's Up: Title Recall – Expansion 1
  • Time's Up: Title Recall – Expansion 2
  • Time's Up: Title Recall – Expansion 3
  • Time's Up: Title Recall – Expansion 4
Supply Source
USA

Customer Reviews

Excellent party game!

Reviewed by on

It's like charades+30 seconds.

It's played in three rounds, using the same 40 cards.
Players team up, but still need the group to succeed. Try to remember how the cards are described, as you might get them in the next round!

In the first round, players have to convey the card to their teammate in any way possible, except by saying what's on the card, of course. The deck goes around the table until all have been guessed.
In round two, the same cards will make the rounds again, but this time a person may only give a one word clue while gesturing like crazy.
In the last round, players may only mime the cards. This is where memory comes in handy. Try to remember what was shown in the previous round for the same card.

Players use each other as clues, which is where the fun comes in.

We had a situation where everyone had figured out the card, except the one that had to guess it. The time ran out and the deck was passed on. The clue for that card became "the one that she couldn't get", and in round three we just had to point at the person and everyone would know what it was.

We played with 10, and it worked great, although 6 is the recommended amount of players (according to boardgamegeek).