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Spirit Island (Board Game)

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Price
999
Normal Price
R 1,345
(-26%)
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Description

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.

The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.

At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg: a French Plantation Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

Product Details

Barcode
798304339291
Department
Boards & Dice
Released
28 Jul 2017
Genre
Strategy Games
Category
Game Mechanic
Year Published
2017
Family
# of Players
1 - 4
User Suggested # of Players
Best with 2 - 4 players, Recommended with 1 - 4 players
Suggested Ages
13 and up
Playing Time
90 - 120 minutes
Game Designer
R. Eric Reuss
Game Artist
  • Jason Behnke
  • Kat G Bermelin
  • Loïc Billiau
  • Cari Corene
  • Lucas Durham
  • Rocky Hammer
Publisher
Greater Than Games
User Suggested Ages
12+
Language Dependence
Extensive use of text - massive conversion needed to be playable
Expansion Sets
Spirit Island: Branch & Claw
Supply Source
South Africa

Customer Reviews

The best Co-op boardgame I have played so far

Reviewed by on

It is one of the more complex board games out there but it is an amazing game to play, especially if you win! Variable player powers, modular map, great component quality. A game could 2+ hours but you will want to play it again right after.

Deeply complex, satisfying cooperative board game

Reviewed by on (Verified Buyer)

Spirit Island takes place during the colonial era when there was a strong push from European powers to expand their borders and colonize the planet. The game takes the standpoint of "what if the land fought back against these invaders?" You play the part of a powerful elemental spirit that is rising up against the intruders and driving them off by generating fear. Make them fear you enough, and you win. Each spirit plays vastly differently from the others, and coupled with a modular board, a deck of power cards, and even scenarios to play against, and you've got a game that will keep you puzzling and agonizing over decisions for months to come.

Be warned, it's not a simple game, and it is far more complex than many games out there, but it has got to be one of the most satisfying experiences I've ever played.