Folklore: The Affliction (Board Game)
Embark on a cooperative epic adventure that is Folklore the Affliction. Find and destroy the source of the evil spreading its claws into the heart of the land, decimating its people and resources. Free the denizens from the scourge of vampirism and lycanthropy and expand your power and abilities. Are you a survivor, or will you play as your ghost? Will you fall to the bloodlust or the taint of lycanthropy yourself?
Folklore: The Affliction is an expandable ongoing horror RPG board game for 1-5 players that focuses on immersive storyline, strategic combat, character development and intense character customization elements. Your successes and failures, encounters and challenges can affect the entire group raising the ante and fueling interaction. Play one of six customizable and unique characters in a quest to gain Lore by conquering the supernatural Afflictions. Travel the land and enter dark locations where the action becomes a miniature based dungeon crawl. Uncover deeper and more intriguing storylines as you go further into darkness in your quest to drive the evil back into the hell it came from.
Dying in Folklore is not the end for your character... dead characters play on as their ghost with ethereal powers to strike down your foes from beyond the grave. You are never truly out of the action. Customizable abilities even include those that can strengthen your character in the afterlife!
- Boards & Dice
- 2 Oct 2018
- Thematic Games
- Game Mechanic
- Year Published
- # of Players
- 1 - 5
- User Suggested # of Players
- Best with 4 players, Recommended with 1 - 5 players
- Suggested Ages
- 14 and up
- Playing Time
- 90 - 120 minutes
- Game Designer
- Nick Blain
- Will Donovan
- Game Artist
- Jason Engle
- Stephen Gibson
- Henning Ludvigsen
- User Suggested Ages
- Language Dependence
- Extensive use of text - massive conversion needed to be playable
- Expansion Sets
- Folklore: The Affliction – Crafting & Recipes Card Pack
- Folklore: The Affliction – Dark Tales Expansion
- Folklore: The Affliction – Demons & Dark Artifacts
- Folklore: The Affliction – Equipment Card Pack
- Folklore: The Affliction – Ghost Miniature Pack
- Folklore: The Affliction – Terrain Miniature Pack
- Supply Source
Where are my Miniatures?
Jax onReviewed by
The base game is broken up into 6 stories, which are in turn each divided into two or three chapters.
(We found that the estimated time to complete each story was grossly underestimated - at least with a four player party - and we usually played a single chapter per session.)
For the most part, the story is pretty good, and there were only one or two scenarios that didn't quite flow (this was due to the random setup of the locations that needed to be searched, and the token that continued the story ended up on the opposite side of the map for us.)
Why not 5 stars then?
Well, after starting the game, we discovered that there were a couple of missing components - not a huge catastrophe, as GreenBrier Games provides a digital file with some of these in them. But there are a couple others which are character specific which are also not included in the box, and unless you want to spend the time with the Creation Kit available online, then you're not getting them either; which again is possibly not a big issue, as by midway through the story you'll start needing more and more space for these components (or possibly forgetting you have them).
It was about that time that we realized the character sheets provided just weren't sufficient to keep all the relevant data easily accessible. We simply created our own; adding in the sections we felt we needed and happily continued our adventuring.
However, if you don't want to have to go through all that - this may become irksome as you continue the game.
My last issue...
Where are my minis?
As it turns out - this is the second edition of the game.
The first edition Kickstarter Project had all the amazing miniatures. The second edition comes with cardboard standees.
For most players with limited time - this is probably a good thing as you can pretty jump right in and start playing; without wanting to spend hours painting all the little models first.