Dungeons & Dragons - Lords of Waterdeep (Board Game) (5 user reviews)
- R 761
such a great worker placement!
Kashiefa P onReviewed by
A friend who is not a huge board gamer played this for the first time and loved it so much he ordered it less than a week later.
The mechanics are simple yet there is enough strategy and "thinkiness" to keep even seasoned board gamers entertained.
This game is tons of fun and I highly recommend it.
What a game!
JF S onReviewed by
It's more strategic than just rolling dice *cough-cough-Monopoly.
I've yet to play with people who didn't enjoy themselves.
Excellent game, 10/10 would recommend.
Best game I've ever played
Adam M onReviewed by
I have played this game over 20+ times and each time I thoroughly enjoy it :D Only thing I can add is that once you play with the expansion "Scoundrels of Skullport" you won't be able to play another game without it. The two work so well together and I can 110% recommend this game (:
great fun for the whole gang
Sheraton G onReviewed by
A great light-weight faimily game for beginners and experienced players alike
Justus O onReviewed by
As further testament to the game's success, Lords of Waterdeep was almost immediately picked up by iOS game development studio Playdek for conversion into an iPad app and an equally awesome expansion for the game was released in 2013.
Lords of Waterdeep is a worker-placement Eurogame with a rich Dungeons & Dragons theme. Each player selects a faction (unfortunately the choice is cosmetic) and receives a tavern and number of agents to do his bidding as one of the secret Lords of Waterdeep, the shadowy council that runs the city. Over 8 rounds, the players will take turns to assign their agents to various locations around the city to perform specific tasks.
The objective of the game is to acquire the most experience (victory points) by the end of the game. Experience is gained mostly by directing your agents to collect quests and recruiting adventurers (warriors, rogues, priests and mages) to complete the quests.
There's a lot going on in this game. Players can play intrigue cards to hamper each other or help themselves. Players can construct additional locations to open up more actions for their agents and can charge other player's rent for using their constructed locations. Some quests, called "Plot Quests", offer persistent benefits once completed. All quests are categorised into specific schools: Warfare, Piety, Arcana, Commerce and Skullduggery and the players' secret Lord of Waterdeep card will provide additional bonuses at the end of the game for having completed quests from specific schools.
Lords of Waterdeep is one of my favourite boardgames and a great gateway game for beginners. It is also one of the few that I can convince my whole family to play regularly. The game scales exceptionally well for any number of players, though it is a little more forgiving with fewer players. The complexity is perfectly balanced to make the game challenging without giving you a headache.
If you're getting this game, also make sure to pick up the expansion, Scoundrels of Skullport, which adds a sixth player, lots of new quests and buildings and a cool new mechanic involving corruption.
Lords or Waterdeep on the 'Geek: http://www.boardgamegeek.com/boar…/110327/lords-of-waterdeep
Watch Will Wheaton play: www.youtube.com/watch?v=D7DvEIfrP84
The Dice Tower review: http://www.youtube.com/watch?v=Eo7ui-fO4fg
The Rulebook: http://media.wizards.com/downloads/…/DnD_LOW_Rulebook_EN.pdf
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