Dungeons & Dragons: Dungeon Master's Guide (Role Playing Game)

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Product Details

9 Dec 2014
Supply Source


Wizards Rpg (COR)
Wizards of the Coast
D&d Core Rulebook
Number of Pages
282 x 208 x 20mm (1.04kg)


A core rulebook for dungeon masters shares guidelines for weaving legendary D&D stories, providing recommendations for world creation and optional rules and incorporating hundreds of classic D&D magic items.


Weave legendary stories in the world’s greatest roleplaying game.
All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore.
“[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .”
—Charlie Hall, Polygon.com
“D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker
• The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories.
• The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly.
• In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease.
• In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.
• Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.


General Subject
Games & Puzzles
BISAC Subject 1
Games / Role Playing & Fantasy
BISAC Subject 2
Reference / Personal & Practical Guides
BISAC Subject 3
Games / Role Playing & Fantasy
BIC Classification 1
Role-playing, war games & fantasy sports
Library Subject 1
Library Subject 2
Dungeons and dragons (Game)
Library Subject 3
Fantasy games
Dewey Classification

Customer Reviews

You probably already know what you are getting.

Reviewed by on

It's the normal DMG. Quality was good on delivery. Arrived quickly. Wrapped nicely.

An amazing product, vital for any aspiring Dungeon Master

Reviewed by on

I'm blown away by the quality of this book, with a glossy hardcover and high quality pages. The colours and illustrations are vivid and creative, and definitely worth the price. Filled with hours of reading to enhance your game, ranging from the basics of actually DMing a game to things like creating custom factions, towns, NPCs, and many more. Filled with many, many tables for quick access, and tons of awesome magical items, this book is a must for any serious Dungeons and Dragons fan!

Great Product

Reviewed by on

This is a Dungeon Master's must have!
This book inspires the imagination to do many things!

- Lots of useful tips
- Amazing content
- Great read
- Great artwork

So Helpful

Reviewed by on

Obviously as you could imagine this book contains everything you would need to become or better yourself as a Dungeon Master.

Essential reading for all game masters

Reviewed by on

The latest Dungeon Master's Guide goes beyond just the usual "how to run a game" and has large sections on how to create not just adventures but your own world around them - advice which can easily be applied to any role playing game. Mechanically there are loads of options for DMs to add to their D&D campaign, and clear instructions on how to scale encounters well for any party size. The rules encourage flexibility and imagination while also offering plenty of more "official" rule options for those who want to use them.

On top of all this, quality of the printing is excellent and the art is easily worth the price on its own.

Looking Forward to This!

Reviewed by on

Although not yet released as I write this in August 2014, I can already feel the excitement building for when I do do receive it. I briefly played in the Beta testing environment last year and I can tell you that the expectations are high for this one. Gone are the clunky rules of 4th edition and the new "back to basics" approach should help re establish D&D as a force to be reckoned with in the pen and paper RPG world. Without a doubt a must own, along with the basic set and players handbook, for all fans of the fantasy rpg genre!