Dungeons & Dragons: Dungeon Master's Guide (Role Playing Game)

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Product Details

9 Dec 2014
Supply Source


Wizards Rpg (COR)
Wizards of the Coast
D&d Core Rulebook
Number of Pages
282 x 208 x 20mm (1.04kg)


Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game.


Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game
The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!

   • The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play.
   • An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game’s experts.
   • Created as part of a massive public playtest involving more than 170,000 fans of the game.


General Subject
Games & Puzzles
BISAC Subject 1
Games / Role Playing & Fantasy
BISAC Subject 2
Reference / Personal & Practical Guides
BISAC Subject 3
Games / Role Playing & Fantasy
BIC Classification 1
Role-playing, war games & fantasy sports
Library Subject 1
Library Subject 2
Dungeons and dragons (Game)
Library Subject 3
Fantasy games
Dewey Classification

Customer Reviews

You probably already know what you are getting.

Reviewed by on

It's the normal DMG. Quality was good on delivery. Arrived quickly. Wrapped nicely.

An amazing product, vital for any aspiring Dungeon Master

Reviewed by on

I'm blown away by the quality of this book, with a glossy hardcover and high quality pages. The colours and illustrations are vivid and creative, and definitely worth the price. Filled with hours of reading to enhance your game, ranging from the basics of actually DMing a game to things like creating custom factions, towns, NPCs, and many more. Filled with many, many tables for quick access, and tons of awesome magical items, this book is a must for any serious Dungeons and Dragons fan!

Great Product

Reviewed by on

This is a Dungeon Master's must have!
This book inspires the imagination to do many things!

- Lots of useful tips
- Amazing content
- Great read
- Great artwork

So Helpful

Reviewed by on

Obviously as you could imagine this book contains everything you would need to become or better yourself as a Dungeon Master.

Essential reading for all game masters

Reviewed by on

The latest Dungeon Master's Guide goes beyond just the usual "how to run a game" and has large sections on how to create not just adventures but your own world around them - advice which can easily be applied to any role playing game. Mechanically there are loads of options for DMs to add to their D&D campaign, and clear instructions on how to scale encounters well for any party size. The rules encourage flexibility and imagination while also offering plenty of more "official" rule options for those who want to use them.

On top of all this, quality of the printing is excellent and the art is easily worth the price on its own.

Looking Forward to This!

Reviewed by on

Although not yet released as I write this in August 2014, I can already feel the excitement building for when I do do receive it. I briefly played in the Beta testing environment last year and I can tell you that the expectations are high for this one. Gone are the clunky rules of 4th edition and the new "back to basics" approach should help re establish D&D as a force to be reckoned with in the pen and paper RPG world. Without a doubt a must own, along with the basic set and players handbook, for all fans of the fantasy rpg genre!