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Bioshock and Philosophy - Luke Cuddy (Paperback)

Irrational Game, Rational Book

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Description

Considered a sign of the 'coming of age' of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. "BioShock and Philosophy: Irrational Game, Rational Book "presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what "BioShock" teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine's depiction of Ayn Rand's philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes

Product Details

Barcode
9781118915868
Department
Books
Released
12 Jun 2015
Supply Source
UK

Book

Authors
Luke Cuddy
William Irwin
William Irwin (Editor)
Luke Cuddy (Editor)
William Irwin (Series Editor)
Binding
Paperback
Publisher
WILEY
Series
THE BLACKWELL PHILOSOPHY AND P
Language
English
Number of Pages
192
Dimensions
228 x 153 x 9mm (252g)

Annotation

  • "Considered a sign of the 'coming of age' of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine's depiction of Ayn Rand's philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes"--
  • "Presents expert reflections by philosophers (and connoisseurs) on BioShock, the critically acclaimed and immersive video game"--

Summary

Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. <i>BioShock and Philosophy: Irrational Game, Rational Book </i>presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite.<br /> <br /> <ul> <li>Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS)</li> <li>Explores what <i>BioShock</i> teaches the gamer about gaming, and the aesthetics of video game storytelling</li> <li>Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture</li> <li>Considers visionary game developer Ken Levine’s depiction of Ayn Rand’s philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes</li> </ul>

Non-Fiction

General Subject
Philosophy
BISAC Subject 1
Games / Video & Electronic
BISAC Subject 2
Philosophy / General
BIC Classification 1
Philosophy
BIC Classification 2
Popular philosophy
Library Subject 1
Video games - Design
Library Subject 2
Video games - Philosophy
Library Subject 3
PHILOSOPHY / General
Dewey Classification
100

Inside Flap

<p><b>What does BioShock teach the gamer about gaming?</b> <p><b>Should we be able to buy beauty and morality from a vending machine?</b> <p><b>Is BioShock a legitimate critique of Ayn Rand's philosophy?</b> <p><b>Did Booker ever have free will?</b> <p><b>Will humans ever be able to shoot lightning out of their hands?</b> <p>BioShock is a critically acclaimed "first-person shooter" video game first released in 2007. While gamers still thrill at taking down a rivet gun–wielding Big Daddy, what truly impresses BioShock aficionados is its incredibly immersive environment—from the atmospheric retro music and chilling audio diaries to a compelling storyline inspired by the controversial philosophy of Ayn Rand. Setting aside the eye-popping visuals of the game's nightmarish underwater dystopia, players must confront a remarkable series of philosophical choices based on morality, free will, and human nature. <p><i>BioShock and Philosophy</i> features a collection of serious philosophical reflections on questions raised during the course of BioShock game play. Various philosophers consider a wide range of thought-provoking topics and ideas, including the accuracy of game developer Ken Levine's depiction of Rand's philosophy. As well as some of humanity's deepest mysteries, other topics include: <ul> <li>The ethical concerns raised by the technologically advanced society portrayed in BioShock</li> <li>Marxist philosophy in relation to the underground insurgency of Vox Populi</li> <li>Questions of identity in relation to body and soul raised by Elizabeth's ability to manipulate tears that exist in the fabric of time</li> </ul> <p>And what about the possibility of a future dystopian nightmare created by a real-life Andrew Ryan? If that ever happens, the intriguing philosophical musings of <i>BioShock and Philosophy</i> may just help prepare us for such a truly frightening scenario. <p>Considered a sign of the "coming of age" of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. <i>BioShock and Philosophy</i> presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan favorite.

Author Bio

Luke Cuddy is an Assistant Professor of Philosophy atSouthwestern College in Chula Vista, CA. He edited The Legend ofZelda and Philosophy, World of Warcraft and Philosophy, and HALO and Philosophy. An avid guitar player as well asgamer, he continues to annoy his friends with impromptuperformances of "Will the Circle Be Unbroken."

William Irwin (series editor) is Professor of Philosophy atKing's College, USA. He originated the philosophy and popularculture genre of books as co-editor of the bestselling TheSimpsons and Philosophy and has overseen titles includingHouse and Philosophy, Batman and Philosophy, andVeronica Mars and Philosophy.