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Brothers: A Tale of Two Sons (PS4)

(4 user ratings)

Brothers: A Tale of Two Sons (PS4)
Not available
Price
149

Brothers – A Tale of Two Sons (Review)

Reviewed by on

Brothers: A Tale of Two Sons is perhaps the single most memorable game I have played for some time on Xbox Live. If you are sitting reading this review, stop reading this immediately and go buy the game first before reading the rest of this review. While Brothers: A Tale of Two Sons isn’t exactly ground breaking or innovative, were the game really shines is in its story of two brothers on an adventure of their lives. When you start the game you don’t know much about the world, or the characters that you play as. Not to mention the people and creatures that you meet during your adventure. The people that inhabit this world speak a language (gibberish) that we cannot understand.

The games story centres around two young brothers who need to find a cure for their sick and dying father, to do this they must navigate a dangerous fantasy world that can only be conquered with both of them working together as a team. The entire game consists of platforming and puzzle solving. There is zero combat in the game as the young brothers are unarmed and only have their wits to help them against the dangers in the world. This really adds too that feeling of helplessness the two brother experience during the course of their adventures.

The Unreal engine is used to amazing affect in this game. The lush, water colour style art direction of Brothers – A Tale of Two Sons is simply beautiful. There are countless moments in the game where I just took a minute to take in the amazing landscapes that make up this great fantasy world of Brothers – A Tale of Two Sons. It is rare these days to find a game that has such incredible artistic style and attention to detail throughout its entirety. This aspect shows an obvious love for the project by the developers, something that is increasingly missing in today’s gaming industry were everything is commercialized

The sound track of Brothers – A Tale of Two Sons is rarely intrusive or distracting, the ambient background music blends in perfectly with the rest of the game which only adds to the already great cinematic experience. The gameplay mechanics of Brothers – A Tale of Two Sons is a unique and challenging experience were you get to use both analogue sticks, to independently control both brothers simultaneously. This does get tricky at times, in a rubbing your stomach while patting your head kind of way. But just taking a second to recover and work out which of yours hands is doing what quickly sorts out any issues you might have with the controls.

The games puzzles are simple and intuitive not too hard and not to easy either and you definitely do not get spoon fed during the course of the game. Instead the game teaches you to interact with the game world as you explore and encounter various puzzles in it. By experimenting with switches and leavers and seeing what they do you will easily overcome most of the puzzles in the game. The story of Brothers – A Tale of Two Sons is utterly enthralling, not since The Walking Dead have I shed such manly tears of sadness. So keep some tissues handy while playing this game, because you will definitely need them.

There only two issues I have with the game: Firstly it is way too damn short clocking in at between 4-6 hours, if they added another 6 hours to the game it would have been an even more amazing experience. Secondly the controls are a bit confusing at times but, just like riding a bike you get used to them the more you play. But even then you still get tied up in the controls when trying to solve the puzzles.

The Walking Dead: Season Two (PS4)

(3 user ratings)

The Walking Dead: Season Two (PS4)
Out of Stock
Price
425

The Walking Dead: Season Two (Review)

Reviewed by on

“The Walking Dead: Season Two continues the story of Clementine, a young girl orphaned by the zombie apocalypse. Left to fend for herself, she has been forced to learn how to survive in a world gone mad. Many months have passed since the events seen in Season One of The Walking Dead, and Clementine is in search of safety. But what can an ordinary child do to stay alive when the living can be just as bad – and sometimes worse – than the dead?”

The Walking Dead Season 1 was easily one of the best, most memorable games of all time for me as a gamer. So it stands to reason that Telltale Games needed to bring everything they had to the table for the second season, and I am glad to report they did and then some more! It would seem that Telltale is using the first episode more as a prologue for things to come, rather than the first chapter to a new season, you get the feeling that the game is pushing you in that direction while playing the first chapter and setting you up for something big the rest of the season.

First thing I noticed is the improved interface system which now borrows elements form Telltale Games other game “The Wolf Amongst Us”, which I have to admit I enjoy using more than the first season of The Walking Dead’s interface. The quick time events have also received some changes and work a lot more like The Wolf Amongst Us, with big red arrows and buttons popping up dead centre in the screen. Making them easier to spot when you are making those hard choices during the game, and trust me there are some really tough ones in the first episode of season 2.

You can argue that these new changes make the game easier to play, but they really don’t in fact I think it makes making these choices even more difficult as it now is in your face and not discreetly hidden in a corner. The game has also received a big visual upgrade in the environmental department. Plants and grass now bends and rustles as you move through them, lighting effects can now also be seen as you walk in front of candle lights and sit in front of a dying camp fire. It’s just an incredible looking cell shaded game and compliments the rest of game really well.

The voice acting is, for the most part, very good. Every performance is very emotional and believable, the most noticeable improvement is that of Clementine. Melissa Hutchison has really upped her game in the second season as Clementine now sounds more mature and confident than she sounded in the first season. And why wouldn’t she be? Surviving the horrors she had encountered during the entire season one of the game, and in this aspect Melissa’s voice acting really shines through. There are a few rough patches from the other characters in the game but that is to be expected.

The innocent little girl we came to know and love in the first season is no more. And following the events of the first season Clementine has become hardened zombie apocalypse survivor in a world where all of her friends keep on dying around her while she watches. There is a particularly disturbing scene in episode 1 where she sews up a wound using only a needle, fishing wire and some bandages while fighting off a zombie in the process. You can even go as far as blackmailing people and tell them to go screw themselves if they do not want to help you.

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The Walking Dead: Season Two Episode 1 (Review)
Posted on December 19, 2013 by larch
2 Votes

screen-clementinecampfire-684

“The Walking Dead: Season Two continues the story of Clementine, a young girl orphaned by the zombie apocalypse. Left to fend for herself, she has been forced to learn how to survive in a world gone mad. Many months have passed since the events seen in Season One of The Walking Dead, and Clementine is in search of safety. But what can an ordinary child do to stay alive when the living can be just as bad – and sometimes worse – than the dead?”


The Walking Dead Season 1 was easily one of the best, most memorable games of all time for me as a gamer. So it stands to reason that Telltale Games needed to bring everything they had to the table for the second season, and I am glad to report they did and then some more! It would seem that Telltale is using the first episode more as a prologue for things to come, rather than the first chapter to a new season, you get the feeling that the game is pushing you in that direction while playing the first chapter and setting you up for something big the rest of the season.


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First thing I noticed is the improved interface system which now borrows elements form Telltale Games other game “The Wolf Amongst Us”, which I have to admit I enjoy using more than the first season of The Walking Dead’s interface. The quick time events have also received some changes and work a lot more like The Wolf Amongst Us, with big red arrows and buttons popping up dead centre in the screen. Making them easier to spot when you are making those hard choices during the game, and trust me there are some really tough ones in the first episode of season 2.

screen-clementinephoto-684

You can argue that these new changes make the game easier to play, but they really don’t in fact I think it makes making these choices even more difficult as it now is in your face and not discreetly hidden in a corner. The game has also received a big visual upgrade in the environmental department. Plants and grass now bends and rustles as you move through them, lighting effects can now also be seen as you walk in front of candle lights and sit in front of a dying camp fire. It’s just an incredible looking cell shaded game and compliments the rest of game really well.

TWD_omidThe voice acting is, for the most part, very good. Every performance is very emotional and believable, the most noticeable improvement is that of Clementine. Melissa Hutchison has really upped her game in the second season as Clementine now sounds more mature and confident than she sounded in the first season. And why wouldn’t she be? Surviving the horrors she had encountered during the entire season one of the game, and in this aspect Melissa’s voice acting really shines through. There are a few rough patches from the other characters in the game but that is to be expected.

thewalkingdeadallthatremains_review_2The innocent little girl we came to know and love in the first season is no more. And following the events of the first season Clementine has become hardened zombie apocalypse survivor in a world where all of her friends keep on dying around her while she watches. There is a particularly disturbing scene in episode 1 where she sews up a wound using only a needle, fishing wire and some bandages while fighting off a zombie in the process. You can even go as far as blackmailing people and tell them to go screw themselves if they do not want to help you.

thewalkingdeadallthatremains_review_1I really had my doubts about The Walking Dead: All That Remains, especially when hearing that you will be playing as Clementine throughout the entire second season. But after playing the first episode of the second season I can confidently say that Telltale Games have put those doubts to rest. Also Telltale Games really do know how to sell a “next episode” preview, as we get to see someone return from the dead as we can only speculate who that is. I definitely cannot wait for the next episode to be released, so bring it on Telltale Games!

Life is Strange (PS4)

(11 user ratings)

Life is Strange (PS4)
Not available
Price
362
RRP
R 399
(-9%)

Life is Strange (Review)

Reviewed by on

Life is Strange is the story of Max Caulfield, a 18 year old who has moved back to her former home town of Arcadia Bay, after spending five years in Seattle with her parents. The reason for this move? As it just so happens the prestigious Blackwell Academy a private school for gifted scholars is located in that very same town. She is also a gifted photographer and an introspective geek, who is still trying to adapt and fit into school life when we first meet her in the game. But this is not how the game kicks off as you are basically thrown into the thick of things at the start, without giving away too much of the story.

After the short introduction, the time travel mechanic comes into play almost immediately and becomes pivotal to your progression in the game. The developers use unique moments and opportunities in the game, wherein Max can bend the space/time continuum to set different things in motion. Or, if she so chooses, rewind time to change past decisions, many of which apparently will affect how things play out in future episodes. Not every interaction hinges on big choices though. Many conversations are given a new context after you bend space/time continuum when you learned something new during conversation with a NPC.

The way the space/time continuum mechanic is implemented actually strikes me as a pretty amazing and something we have not seen implemented a great many times in other games. I don’t think the game pushes you into paying Max in a particular way at all instead it seems to play devil’s advocate and tries to tempt you towards seeing what the other outcome would have been. Which I really enjoyed, I kept “rewinding” every chance I got to see what the other outcomes I got with the different choices I made. It is a refreshing change from Telltale’s “act now and live with it” philosophy of choice making. I also enjoy the fact that you can explore at your own leisure, and talk to whomever you want.

A lot of reviewers slammed the dialogue of the game, but to be honest I found it pretty realistic. I routinely come into contact with young adults at my job, and the dialogue in this game is really not that far off from the way young kids talk these days. So I think it might be more of a case of older folk like myself who are just a little out of touch with teenagers. I like the understatedness of the story. It’s not in your face the whole time. There is also no story changing moral choice every 5 seconds like in Telltale Games. And when there is, you can play them all out to see which one suits your decision making style the best. I love the way this story is playing out, I hope they can keep it up without messing up with the current winning formula they have.

Life Is Strange is bought to live in a water painting style, in the same vain as Telltale Games. Only difference is that DONTNOD Entertainment’s game is flushed with rich colours that makes everything stand out and the attention to detail in this game is something that Telltale can take note of. It shows a lot of love went into the art style of the game. The world truly does feel alive, but it’s also got an artistic flair which is hard to put into words. The game also absolutely LOVES its pop culture references and music, as demonstrated by its amazing soundtrack and homages to great TV cult classic shows and movies, such as The X-Files and Cannibal Holocaust.

There are only two mayor issues in the game, which is totally fixable because it is an episodic game. First the lip-synch in the game is absolutely terrible. While it is not game breaking in any way it does distract and removes some of the overall immersion in the game. Secondly the voice acting in some of the scenes can be flat and totally uninspiring, and that is where DONTNOD Entertainment can learn a thing or two from Telltale Games, as their voice acting is some of the best I have heard in a very long time. So hopefully they fix these issues by the time episode 2 rolls out. If you enjoyed the Telltale series of games then I highly recommend you pick this up as you are sure to enjoy this as well.

Sapphire Nitro AMD Radeon R9 390X 8GB GDDR5 Graphics Card (OC Edition)

(2 user ratings)

Sapphire Nitro AMD Radeon R9 390X 8GB GDDR5 Graphics Card (OC Edition)
Out of Stock
Price
6,212
Normal Price
R 6,834
(-9%)

good

Reviewed by on

Dank af bruv.

AMD FX-8350 Vishera 4.0GHz (4.2GHz Turbo) Socket AM3+ 125W Desktop Processor - Black Edition

(3 user ratings)

AMD FX-8350 Vishera 4.0GHz (4.2GHz Turbo) Socket AM3+ 125W Desktop Processor - Black Edition
Out of Stock
Price
3,634

Very good CPU

Reviewed by on

Have been using this CPU for well over a year and not had any troubles what so ever. Running at 4.2Ghz permanently, but would recommend getting a better cooler since the stock one is not very good. I'm using the Coolermaster Hyper 212X cpu cooler that does a great job keeping the CPU cool. Performance for the price is a lot better than what you would get from any Intel CPU at this price point. I highly recommend this CPU since it can handle any game or task I throw at it without any problem.

Kanye West - My Beautiful Dark Twisted Fantasy (CD)

(1 user rating)

Kanye West - My Beautiful Dark Twisted Fantasy (CD)
Out of Stock
Price
117

Best album of the 20th century.

Reviewed by on

This album is amazing, it is a mix between auto tune sounds as well as amazing vocals.

This album is truly as master piece and I would recommend it to everyone. Kanye might not be the most loved personality but his music is astonishing.

Summer Wars/The Girl Who Leapt Through Time (Blu-ray)

(1 user rating)

Summer Wars/The Girl Who Leapt Through Time (Blu-ray)
Out of Stock
Price
302

Two of The Best Anime Movies

Reviewed by on

I loved these movies. These are 1 of the best anime movies around. This is a must watch and own for any anime/non-anime fan.

ASUS VX238H 23 Inch LED Monitor - White

(3 user ratings)

ASUS VX238H 23 Inch  LED Monitor - White
Not available
Price
3,693

Asus vx238h 1ms 23 inch

Reviewed by on

This monitor is very versatile with its 2 HDMI inputs and the VGA input as well. The monitor also has built in speakers with an audio output port for headphone use. This monitors size is slim and is perfect for a small work desk as it has a small footprint.

The monitor also has multiple built in settings to optimize for gaming/movies and work related stuff. With it's 1ms response time from grey to grey this screen is awesome for those gamers, whether it be for console or PC. The 1080p panel is crisp and clear with smooth transitions between colors.

With it's flicker free technology it also eases the eyes in those long sessions staring at the screen.

After multiple uses I would recommend this product to anybody looking for a beautiful screen or an avid gamer who is looking for a fast reliable screen.

Corsair Gaming STRAFE RGB Mechanical Keyboard - MX Red

(5 user ratings)

Corsair Gaming STRAFE RGB Mechanical Keyboard - MX Red
Out of Stock
Price
2,173

Worth every penny.

Reviewed by on

I always just used some wireless keyboards, but decided to take the plunge for once and I cannot be happier. The STRAFE RGB keyboard is perfection, and the lights are cool too. If you are serious about gaming or just like to hear loud clicks as you type, this is the keyboard for you.

Tales from the Borderlands (PS4)

(6 user ratings)

Tales from the Borderlands (PS4)
Out of Stock
Price
292
RRP
R 349.90
(-17%)

Tales from the Borderlands (Spoiler free Review)

Reviewed by on

After hearing that Telltale Games have gotten the rights from Borderlands creators Gearbox Software to create a game based on the popular franchise, I was to say the least a bit sceptical as the series is not really known for its story telling abilities. But rather for its fast paced first person co-op action. Even after watching the trailer I still was not convinced that Telltale Games would be able to pull off, but after playing the first episode and subsequently buying the season pass. I can say with absolute certainty that next to The Walking Dead and Wolf Amongst Us that Tales from the Borderlands is one of my favourite new Telltale franchises. If you have played any of the previous Telltale games the actual gameplay component of Tales from the Borderlands would be really familiar to you.

From the quick time events down to the navigation of the Borderlands world using both Rhys and Fiona. The main difference is that Rhys possesses a cybernetic eye that when used gives extra information regarding your surroundings, and in some cases can be used to progress further in the game. The on screen prompts and navigation has been changed to fit the overall Borderlands theme, and in this case it is actually an improvement over previous Telltale Games titles as now the onscreen prompts are far more visible. Overall not much has changed in that regard, but if it is not broke why fix it? There are two things that makes Tales from the Borderlands stand out. The first being the overall feel and theme of the Borderlands universe. Telltale gets it right strait off the bat from the big things like the art style, music to the little things that make the Borderlands world such an intriguing place to visit.

The second thing they get absolutely right is the Borderlands humor, so much so that you might be fooled into thinking you are actually playing a Gearbox game and not a Telltale Game. And yes even the poop train and meat bicycle makes an appearance during the course of episode one, if you haven’t played any of the Borderlands games then you would have no clue as to what I am taking about. But if you have it will be sure to put a smile on your face as it is referenced multiple times in some of the funniest scenes in a videogame this year. Honorable mention also goes to the voice acting cast of the game, who does a brilliant job at capturing the voices that go with the zaniest cast of characters to ever grace the same videogame screen. The story of Tales from the Borderlands gets told from the perspective of the two protagonists: Rhys and Fiona. Rhys is an employee at Hyperion’s administrative division.

Who is trying to climb to the top of the corporate ladder, as the death of Handsome Jack in Borderlands 2 left a massive void in the company structure. But on his way to the top he gets snubbed by his rival Vasquez and he gets demoted to that of head janitor in the company. While being demoted by Vasquez he overhears his plans regarding a vault key that was found on Pandora. And that is when he decided to go down to Pandora with his friend Vaughn to get back at Vasquez and take the vault key back and regain the position that has been taken from him by Vasquez. And that is where inevitably things star going south in a very funny way. Down on Pandora we meet Fiona she is the complete opposite of Rhys. She is looking for that “one last big score” with her sister Sasha and Felix who raised them since they were children. For her down on Pandora it is less about climbing the corporate ladder than it is making enough and surviving long enough to spend your money.

Without spoiling too much sufficed to say her one last big score involves Rhys from Hyperion and the vault key, as the story takes a turn for the worst and hilarity ensues. The story gets told from both Fiona and Rhys perspective as you get a chance to play with both of them during the course of the first episode. The entire story plays off like a Hollywood crime caper, sometimes a bit predictable but always thoroughly enjoyable. There were two or three plot twists I definitely did not see coming left of center field that really surprised me. Overall it is a solid first episode and entry into the Borderlands franchise, if you are a fan of the series I can highly recommend it, as the first episode laid a nice solid foundation for the rest of the series. And even if you are not a fan of Borderlands it is still a highly enjoyable Telltale game.

Shadow Warrior (PS4)

(2 user ratings)

Shadow Warrior (PS4)
Not available
Price
453

Who want’s some Wang?

Reviewed by on

In a world of first person shooters with regenerating health and a two weapon limits games like Shadow Warrior 2 has become a dying breed. The original game alongside games like Duke Nukem 3D was a reminder of the late 90’s glory days of the first person shooter. I played the original when it was released back in 1997 almost 19 years ago. (I am feeling really old right about now.) The second game in the series definitely takes you back to those glory days of first person shooters.

The developers made sure they placed some subtle nuances into the game referencing to the original game, which is always a treat for the original fans. The tongue and cheek comments from Wang does not always hit the mark, but I thoroughly enjoyed the conversations between Wang and Hoji. And the story itself was pretty solid for a first person shooter. But the real joy you get from the game isn’t the impressive arsenal of weapons you get to wield. The real joy comes from using your sword the legendary “Mizayak” to slice up your enemies.

And I can easily say some of the best sword play mechanics I have ever encountered in a first person shooter. Only major issue (call it a gripe) I had with the game was trying to cast magic while running from the demon hordes, as it got quite confusing at times between casting your Ki powers and switching between weapons. Shadow Warrior is definitely a good game and honours the old school genre of first person shooters. If you are considering buying this game, I would give it my full recommendation.

inFAMOUS: First Light (PS4)

(13 user ratings)

inFAMOUS: First Light (PS4)
Out of Stock
Price
318

Infamous First Light (Mini Review)

Reviewed by on

So I recently started playing Infamous First Light, and it is exactly what I wanted out of a standalone DLC game and more giving us a good look into Fetch’s past. And giving us some great and much needed character development. All the characters are great I would even go as far as to say the story is even better than that of Second Sons. The gameplay is well fleshed out. While not being as intense as Second Son’s it still holds that really fun fast paced-ness of the Infamous franchise.

Which is good when you consider Fetch’s power is limited to only Neon. While not everyone’s cup of tea the arena is a great addition to the game and adds a lot of playtime and allowing to test your skills in an arena based environment. All in all a fantastic game, differing in so many ways to Second Son but also providing the great core game and visuals. Only downside is that it is so damn short! Highly recommended if you want more Infamous.

The Order: 1886 (PS4)

(5 user ratings)

The Order: 1886 (PS4)
Dispatched in 10 to 15 working days
Price
355

The Order: 1886 is the most underrated game in 12 months…

Reviewed by on

Apposed to all reviews and notes I decided to buy The Order 1886 to check it out myself. And I can state for the record I did not regret the choice one bit. The Order is simply a great game that reviewers just slammed for reasons un-be known to me. The length of the game is very good for a game that basically consists of quick time events and cut scenes. And contrary to what some reviews claimed it to be, chapter 8 took me just under 6 hours to complete and the entire game comes in just under 12 hours. And story/setting was pretty amazing as well a steampunk Victorian London in an alternate history with knights, lycans, vampires and whatnot is pretty damn awesome in my book.

The gunplay is fantastic and the weapons are fun to use. Just look at that stupid three barreled shotgun! The only complaint I have is that the game does take control away from the player quite often but it’s not too bad. And I can’t tell where a cutscene ends and gameplay begins, which is what had me nailed to the screen till the early hours of the morning. I am dead tired while writing this… Overall, I’d give it a solid 7.8-8.0. It’s fun, the special weapons are brutal, the voice acting, sounds, and graphics are great and Lafayette is pretty funny. It’s a mix of Gears of War, Red Dead Redemption, and Assassins Creed. If you get the chance to check it out do it, go do it now!

Digimon Story: CyberSleuth (PS4)

(8 user ratings)

Digimon Story: CyberSleuth (PS4)
Out of Stock
Price
422
RRP
R 999
(-58%)

A game all RPG lovers must play!

Reviewed by on

Digimon has never been more popular than Pokémon, but it has something that Pokémon doesn't, an appeal to a more mature audience. This games story while not amazing, kept me interested from beginning to end. I wanted to know what was happening and how the story would close off.
The Digimon have never looked better in any other game and I would say this is the best Digimon game since the PS one games were released. The graphics will not marvel and astound you, but are good for what they are. The sound is really amazing, giving an techno soundtrack with catchy beats.

The best part about this game is the RPG elements it brings. I have missed turn based combat so much and this is a welcome return. You can fight with 3 Digimon at once, but can swap from an entire team at anytime. Battles are fast, with an Auto option to help out when grinding. I would go as far as to say, this is the best JRPG out on PS4 right now.

I have one complaint however, I wish the voice acting was in English. There is a lot of talking, all in Japanese. Also, The online battle system rarely works correctly, but at has no effect on the main story and is more just an add on.

I would recommend this to JRPG fans whether you like Digimon or not. Who doesn't enjoy raising monsters and pitting them up against other people. I would also recommend this to Digimon fans, it is full of fan service and is true to the series. It was like watching an Anime series.

Until Dawn (PS4)

(18 user ratings)

Until Dawn (PS4)
Not available
Price
349

Until Dawn Review (Spoiler Free)

Reviewed by on

Before I start this review, let it be noted I am a massive fan of the cheesy slasher horror movie genre. For all the flaws the genre has from the incredibly predictable story, down to using the same tropes over and over again. But there is no denying that they are definitely fun and enjoyable to watch. Obviously not us much fun for the protagonists who find themselves in these types of movies, as they tend to die in the most horrible way possible. Until Dawn is, as you may have figure out by now from what you have seen on the internet take on the teen slasher movie genre.

If you have played games like Heavy Rain and Beyond Two Souls and basically any game created by Telltale Games, you will exactly know what type of experience you are in for and you will feel right at home. For those who have been living under a rock you can pretty much sum up the game as follows: A casual gamer friendly control setup, gorgeous visuals, great story and amazing acting second to none. I am not going to go into much detail regarding the story of the game as it is a central part of the game and you are best off going into Until Dawn with as little knowledge as possible regarding the story.

The only thing you need to know about the story coming into Until Dawn is that eight teens get together again for the one year anniversary in remembrance of what happened a year ago at the exact same isolated snowy retreat. Then bad stuff start happening. (Obliviously) And that is basically all you need to know about the story coming into the game anything more I will spoil it for you. Just know that the writers did an amazing job managing to what really boils down to a 90 minute horror movie and stretch it out over +- 8 hours of gameplay.

This in itself can be viewed as an issue, but the major benefit of this is that we get some excellent character building, with the cast of eight teens each being fleshed pretty thoroughly. Some start off likable and end up being dicks, while others start growing on you, should they remain alive long enough for that to happen while you are playing. How you’re in game choices shape the story is handled very well, some key moments and decisions can cause big shifts and others can slightly alter current events. I played through the entire story three times, and my conclusion for each play-through felt like a good fit for what had gone in the hours prior to making my various choices.

The one thing that sets Until Dawn apart from games like Heavy Rain and Beyond Two Souls is that you are given a lot of space to explore various areas, ranging from the massive main cabin and the forest outside it to several nearby abandoned buildings and small sheds. But the game never puts you more than a couple of minutes away from something happening. This has the effect of creating a nice balance of active, involved gameplay and cut scenes, which keeps the story and momentum building slowly until you reach the final conclusion of the game. The game also rewards you with tons of collectibles should you decide to go exploring.

Combat in game is generally handled well, it plays like an on rails shooter but thankfully here they don’t feel terrible awkward and neither does hamper the gameplay. Though I do wish they gave us the option of inverting the aim. Whether you are using a gun or a melee weapon, a target reticule will appear on-screen. And you have to guide the aiming reticule using the motion of your PS4 controller over the target before the timer runs out. But it should be noted sometimes, as with other choices in the game, not doing anything might in fact result in the better outcome than actively doing something.

Motion controls let you aim using the using the PS4 controls or spin it around when prompted, but these can be thankfully turned off entirely and replaced with analogue stick movements, if you do not enjoy using motion controls in your games. The only motion control element you cannot turn off is when your character must remain still in order to avoid being spotted. While holding the controller still sounds simple enough, I must admit that the tension this creates is an absolutely amazing. And I have never before seen so much carnage being caused in game because I moved my PS4 controller a few millimeters.

Graphically, the game looks amazing. The frame rate isn’t quite as high as it should be as the game would have undoubtedly benefited from this, but you do get used to it. Special mention goes to the environments and lighting as it pops out and makes the game come alive. Character models deserve a special mention, which are about the most believable I have seen in a video game in a very long time. These models offer some excellent facial animation that helps sell you on the voice actor’s performances. I felt the audio was slightly out of sync with their lip movements in some scenes, but it’s a minor distraction that didn’t distract from the story.

I expected Until Dawn to be a silly horror game due to its long development time, it was originally slated to be a PS3 move title. But this was not the case, I quickly got pulled into the games story thanks to the sheer idiocy of the eight teenagers actions and the over the top nature of the horror story. In terms of gameplay mechanics it’s incredibly simple, but that works in the games favor. Leaving you to become fully engrossed in the story and narratives that the writers were trying to create. If you fancy a gory slasher style game that hits plenty of high notes, then I can highly recommend Until Dawn.

Heavy Rain and Beyond Two Souls Collection (PS4)

(14 user ratings)

Heavy Rain and Beyond Two Souls Collection (PS4)
Dispatched in 10 to 15 working days
Price
393

Beyond Two Souls – Minor Spoilers –

Reviewed by on

Okay before I start the review one or two things to note. I never played the original game on the Playstation 3, so I cannot compare the graphical fidelity between the original and the remake or anything they might have improved in between the two releases. So I will be judging it solely on its own merit. The review might be a bit biased, since I am a sucker for these types of narrative “point and click “games, like The Walking Dead, Life is Strange ect. And last but not least I have disagreed in the past with some of the views David Cage has held regarding video games. But that does not mean David Cage is a bad director by any stretch of the imagination.

I mentioned previously that David Cage is also a good director and if you are wandering why, because of one single chapter in the entire game entitled “Homeless“. Jodie is on the run from the police and the CIA for months now. She’s tired, hungry and freezing cold on the snow-covered streets. After collapsing on the pavement due to hunger and exposure, she wakes up in a shelter under a bridge with a group of people in the same situation. Here, reality sets in for Jody and you as the player: to survive the night, Jodie is going to need to go out onto the streets and somehow find enough money for food. It really made me think about what it would be like to be in that same situation as Jodie and how I would react to those given situations.

So, what can you do (playing as Jodie) to try and earn some money? You can make a sign asking for money or go begging at the local coffee shop. Or borrow a guitar from a busker and earn money that way. But there were three things that stood out here for me, which presented me with a serious moral dilemma. Even though, like a lot of “morality choices”in Beyond Two Souls and most in video games in this genre your progression isn’t massively altered by what you do making these choices. But, and here is the big but. I found myself really thinking about how to play this level, and putting myself in Jodie’s shoes. I couldn’t bring Jodie or myself to give the sexual favour for money.

Similarly, I picked up the coins lying around but refused to take money from an ATM or newspaper dispenser. Even though this is just a game it just goes against my own moral code. I wasn’t playing this level as Jodie, but as myself asking those moral questions and thinking what I would do faced with a similar situation. The number of different choices you can make in this chapter is similar to a lot of games like The Walking Dead and Life is Strange. Although I’ve never been homeless, but it an easier situation to relate to when the in game world is so expertly crafted and the story and characters are well crafted and filled out.

As you explore the shelter under the bridge you come across a knife stuck into a tyre, which Jodie proceeds to hold near her wrist, about to cut herself. Shortly after that, Jodie approaches the edge of the side of a bridge, looking across to the motorway below. Your options are either to walk away or jump. This level absolutely broke my heart thinking about the hardships that Jodie faced in the chapter, not just because the game did an excellent job of putting me in the place of someone reduced to begging for money, but also included a group of fellow homeless people that didn’t feel like a Hollywood cliché we often get to see in movies and TV shows.

The homeless characters Jodie meets under the bridge have little screen-time, but quickly you learn that each of them have a tragic backstory and a reason for being there. And what makes it even more interesting is that homelessness isn’t a subject touched upon in video games very often if not at all, but with the interactivity provided by video games, perhaps it’s the best way to teach people what it is really like to be homeless. And to be honest I see so many public information films in adverts, or posters and pamphlets trying to raise awareness of real issues that perhaps I have become desensitized to the situation homeless people face on a daily basis.

While this is Beyond Two Souls greatest strength, it is also its greatest weakness. When I was fighting cops or sneaking around in a war zone, I felt like I was just playing a cinematic game with poor controls. The action set pieces were definitely not on par with the rest of the game. The parts where you move Jodie around, especially the CIA missions were just way too fiddly and just didn’t work well enough. It would have definitely played better if it was on rails for the all-out action sequences. But when I was sitting by a fire talking to homeless people, I felt like I was there, getting to know them. Doing menial chores on a farm, I felt like I was helping these people with their lives, and I really empathized with them.

I actually think Beyond Two Souls did a better job with its choices as a narrative game than most other games in it’s genre. The Walking Dead put giant labels on their choices like “Clementine will remember this,” even though they ultimately had no purpose other than a slight change in dialogue. Telltale does the illusion of choice well, but my experience was spoiled after I learned almost none of my choices had any impact beyond minor dialogue changes and a wrap-up at the conclusion. Beyond Two Souls was unafraid of hiding choices, and was extremely effective, many times during the game you did not realize they were making choices.

For example, if teenage Jodie was caught sneaking out, you would miss the entire scene at the bar. But missing the bar scene would allow a certain scene with Ryan occur later in the game. Many players completed the bar scene and thought the scene with Ryan could never happen. People didn’t even realize they were making choices while they were making subtle decisions through gameplay the whole time. It’s the opposite of Telltale’s illusion of choice. The time I spent with those characters made them feel like real people, which made the action sequences involving them that much more intense, I really did not get that feeling while playing the action centric chapters of the game. That is the polar opposites you find in the game, luckily (for me) the good moments outshine the bad ones by a mile.

The voice acting is superb in Beyond Two Souls is some of the most impressive I have seen in n a game. How can it not be though? Willem Dafoe (Boondock Saints, Spiderman) Ellen Page (Juno, Hard Candy) Kadeem Hardison (Different Strokes, Vampire in Brooklyn) and Eric Winter (The Mentalist, The Ugly Truth) comprise the main cast and do a magnificent job carrying the story with their voice acting and facial capturing. Regarding the soundtrack of the game all I can say is Hans mother fucken Zimmer, if you have been living under a rock the last couple of years he is responsible for +- 150 movie soundtracks over the course of his career.

The Aiden (the entity) gameplay parts was also the highlight of the games gameplay for me, it was both fun and empowering at the same time, as nobody can see you while you interact with the world around you. The graphical quality of the game is absolutely stunning for a game that is as dated as Beyond Two Souls, its already 3 years old now. While it might not match the same visuals as Until Dawn it does come pretty damn close, not that it matters in the long run for me as I prefer gameplay over visuals. But it just goes to show you how far ahead of the curve visually the game was when it was first released on the PS3.

For me, Beyond Two Souls is both a reminder and illustration of the many challenges and the triumphs, the sadness and joys that life has to offer. To me it was life affirming, and I considered it deep, rich and meaningful. There are almost no other games with for maybe the exception of The Walking Dead and Life is Strange for which I can say the same thing. Or maybe I am just being melodramatic about all of this who knows. Roger Ebert once said that video games will never be art. Though that statement can be and has been argued for and against I believe Beyond: Two Souls is if not a work of art is definitely a game interwoven with artistic vision. And that vision was an absolute joy to play.

The comparably minor plot holes and story execution and direction in Beyond Two Souls can be ignored, when viewing the game as a whole and does not detract for the overall experience. If you like a rich deep story line along the same lines as games like The Walking Dead and Life is Strange and don’t care about a lack of “agency” which has always been illusory in video games (There are always incredibly restrictive rules on game play) then you will most definitively enjoy this game as much as I have. So if you missed the game the first time around on the PS3, most definitely give it a go on the PS4 you won’t regret the experience.

DOOM (PS4)

(10 user ratings)

DOOM (PS4)
Dispatched in 5 to 7 working days
Price
249
Normal Price
R 309
(-19%)

DOOM Reviewed: No your mothers DOOM

Reviewed by on

When I first heard about the new DOOM I was expecting something akin to the kind of experience we got in DOOM 3 back in 2004. Which by the way was a dark beautiful and deeply atmospheric video game. Which this new DOOM definitely is not, what we do get is a game that is less concerned with dishing out horror or drama. And more interested in going back to the game that started it all the granddaddy of all FPS games. The original DOOM game arguably defined the first person shooter genre, and the modern day father of all FPS games. If you are unfamiliar with the DOOM franchise and you been living under a rock your entire live, the series has always been about the gore, over the top gore and mindless running and gunning.

Like previous titles in the game the setting takes place on Mars where a research facility has been overrun with a demonic presence. A corporation known as UAC were conducting research on limitless energy by tapping into the hell dimension and converting its energy, for the betterment of humanity of course when things inevitably go south as they do. The story starts rather abruptly and with virtually no introduction as our hero, pulls himself out of an ancient sarcophagus in a Martian research facility. Soon you discover that two thirds of station’s 60 000 inhabitants have been possessed and transformed into demonic warriors. You then embark on sealing the rift between mars and hell created by a cybernetically enhanced mad scientist.

And that pretty much sums up the entirety of the story. Are you looking for a slow build in story and narrative? Or you looking for an epic retrospective on our hero and learn his true motives? Then look somewhere else, because DOOM guy is angry DOOM guy is out to wreck shit when people tell him not too. But most importantly DOOM guy is here to kick demonic ass, in super violent and creative ways. DOOM’s story only exists to justify its action, rather than being a device to spin a detailed and cohesive story. Most of the story gets told through a few cut scenes, audio vignettes that pop up between missions, and as you’re running around slaughtering the demonic hordes. And there is absolutely nothing wrong with this, since DOOM is clearly an action oriented game.

The first thing that struck me was DOOM’s tremendous sense of speed. This is one very fast playing game FPS game. There are no cover mechanics in this game, and certainly no hiding spots from the spawning demonic hordes. If you stand still for even a second, you will get over-run by the hordes and die a quick bloody death. DOOM’s biggest and most enjoyable new feature is its glory kills. When you shoot at a demon, you wear down its health to a point where it starts to glow. And that is your cue to kill it kill said demon in the most glorious gory fashion possible, which so happens to release much needed health and armor. And believe me you will need it in this game. While most levels are typically littered with extra ammo and health power-ups.

The action is so intense during the entire game, and you are wading through so many demons that you inevitably need to keep topping up your health bar and armor by performing glory kills. Another new aspect to the game is upgradable weaponry and armor. But while the guns may be old classics we have come to know and love, they have been given a modern twist. Each one has a couple of secondary firing modes that can be installed by finding field drones scattered around each level, and they can also be upgraded to beef up their fire power. For example, the gatling gun can be transformed into a turret. And the shotgun can be outfitted to shoot explosive shells. You’ll likely recognize the weapons we use to dispatch them, too.

All the classical weapons make a return. The pistol, shotgun, plasma rifle, chainsaw, chaingun, rocket launcher, and the ridiculously powerful BFG9000. What’s more you can also upgrade your armor with keys pulled from the suits of fallen soldiers you find. You will be able to improve your stats like dexterity, equipment, and abilities. Which in the long runs increases your survivability when face by the demon hordes. The controls are fast and responsive in the game. You can jump on platforms fairly easily and there is no input lag from the Playstation 4 controller. It does take some time to get accustomed to the speed at which the demons fly in your direction but after only 30 minutes into the game, I was cutting through them like a hot knife through butter.

With regards to DOOM’s graphics, this game looks absolutely stunning. Especially considering that the consoles are heavily under powered when compared to their PC brother. The environments are extremely well structured and designed. The textures are rich with detail, and pop right out at you. The special and environmental effects such fire and explosions nicely add to the overall design and feel of the game. Many of the assets you found in the original games also make a return, although now it is in far better quality. Even things like the designs of the walls and door are all made to look like the original game. Overall this is a great example of how a AAA game should pay homage to its original roots.

The soundtrack is extremely fitting for a modern DOOM game and add to the heart pounding action, however it might not appeal to everyone with its grungy heavy metal undertones. The sound affects consists of electronic screeches, ambient bass, distortion and other un-holey monster noises which sounds even more terrifying when you play with a high quality headset. The campaign lasts for about 15 hours, and I can’t remember being so impressed with a first person shooter since the original BioShock. DOOM’s campaign is considerably stronger than I expected and that really caught me off guard. Truly a worthy reboot of a timeless classic. It is loud, over the top hyper violent and in your face like a bull in a china shop.

Uncharted 4: A Thief's End - PlayStation Hits (PS4)

(49 user ratings)

Uncharted 4: A Thief's End - PlayStation Hits (PS4)
Dispatched in 5 to 7 working days
Price
309
RRP
R 349
(-11%)

Uncharted 4: A Thief’s End Emotional nostalgia at it’s best

Reviewed by on

Just a quick note before I start this review, it will contain no spoilers whatsoever and secondly I will write a second article relating the emotional aspect of the game which will contain spoilers. This review will purely focus on the games content which includes story, graphics, gameplay and sound. So now that I have that out of the way I have to admit something I am rather new to the franchise, I only recently completed the Uncharted: The Nathan Drake Collection on Playstation 4. So I did not “grow up” with the franchise as many gamer’s have, rather I experienced the entire franchise within a span of a few months. Not that lessons the experience at all, as I got to experience in my mind one of the best action adventure franchises in video game history.

When I first popped in the Uncharted: The Nathan Drake Collection disc and started playing the first game it blew my mind with its characters intense gameplay and amazing story telling, and this was a game which is almost 10 years old now! Uncharted 2 managed to top the first game in ways unimaginable, while Uncharted 3 continued to push the franchises boundaries. And just when you think that Naughty Dog could not possibly top those three games along comes Uncharted 4. With Uncharted 4, Naughty Dog has delivered something so rare in this industry of milked franchises. You might ask what this gift is. The gift of closure for fans of this long running franchise, and a final game that deserves its place as the crown jewel in the Uncharted franchise.

I really take my hat off to Uncharted 4’s writers, Neil Druckmann and Josh Scherr, you can clearly see they have an amazing understanding of how real people assess and reacts to emotional situations, especially when they have something to lose. Not spoiling to much of the story, but Uncharted 4 opens up with Nathan Drake having retired from the treasure hunting business and seemingly embraced the ordinary life with us now wife Elena. He now owns a house and said mortgage on the house, and for all intents and purposes he is just an average Joe now doing mostly normal salvage work. But this all changes when he learns that his brother Samuel is alive and well and in need of his help using his skills as a treasure hunter.

Between the two writers and the amazing voice talents of both voice actor Troy Baker and Nolan North. It doesn’t take you long to appreciate and get attached to Samuel as Nathan’s brother. He is confident and charismatic, pretty much like his little brother. But he is also clearly in awe of Nathan’s skills and talent as a treasure hunter. Nathan has also done some growing up and maturing since Uncharted 3, he often acts as the voice of reason throughout the story. This is rather jolting in a series known for reckless sense of adventure, but it also clearly demonstrates a level of maturity that Nathan has gained throughout is prior adventures. And that shows a level of commitment by Neil Druckmann and Josh Scherr to the character of Nathan Drake.

But even more importantly we get to see the relationship between Nathan and Elena develop. How as a married couple they battle with their past and current events. And how the current set of events that unfold puts a strain on their relationship. The most touching scene for me in the entire game was when Nathan having just discovered an important new clue, babbles excitedly about it and basically “geek outs” while Elena listens. “That’s incredible,” she says, but you know from the look of love and utter heartbreak on her face that she’s not talking about Nathan’s story he is telling her. But rather Nathan’s addiction to the thrill of the chase, and what it might mean for their own troubled relationship and marriage.

To be able to read that level of emotion from a video game characters face, rather than having them spell out their feelings through voice acting, is an extremely rare achievement in video games. Naughty Dog has always set the bar high for cinematic storytelling in video games (The Last of Us comes to mind). But the digital performances in Uncharted 4, combined with the talented actors providing the characters voices and movements set the bar for the industry standard even higher than I ever could have imagined. The same amount of perfection and polish that went into the motion capture also went into the rest of the game. I lost count the amount of times I just randomly stopped during the game to appropriate the scenery around me.

The game also sports some of the best world design I have ever seen, and I am not over exaggerating here. There’s a painstaking amount of detail that went into every part of Uncharted 4, to the point where I began to worry I wasn’t seeing every last bit of it so I ended up exploring every single nook and cranny while playing for fear of missing out on another amazing vista or view. And like everything else in Uncharted 4, Naughty Dog has vastly improved the combat system. Every combat situation in Uncharted 4 now has multiple solutions, you can either go in guns blazing or take the stealthy approach. There are now multiple paths (Thanks to the more expansive areas) from which you can engage your targets, which you can now tag which is an extremely handy feature.

And both the grappling hook and refined stealth system make it easier to out manoeuvre your enemies, you now have the ability to use your grappling hook in combat and sneak through tall grass. The best encounters in Uncharted 4 plays out like a chess game, with you attempting to find a route to out flank your enemies and gain the upper hand. On the harder difficulty levels you end up dying more than once, but instead of it becoming frustrating like other games it becomes more of a challenge, to see what other route or methods you can use to out-fight and out-flank your enemies. Having said that there are a few minor niggles I found in the game. The shooting and aiming can be “floaty” at times but that can be fixed with a few control adjustments.

The puzzles in Uncharted 4 are far less challenging than some of the other entries in the franchise, and I had far less trouble solving them. And last but not least your companions AI can “clutch out” at times and start acting severely retarded by not shooting at enemies or just running around and getting in your way while you are trying to take cover from enemies firing on you. These hardly detract from what I can consider the best Playstation 4 title and video game I have played to date and right next to The Last of Us. And when it is all said and done, Uncharted 4 delivers the fan service franchise fans will absolutely love and enjoy. And in the process giving us one of the best send-offs we could have ever asked for Nathan Drake and his crew.

Logitech - M170 Cordless Notebook Mouse - Black and Silver

(1 user rating)

Logitech - M170 Cordless Notebook Mouse - Black and Silver
Dispatched in 1 to 3 working days
Price
126

Value for money

Reviewed by on

Great little mouse. Decent tracking at a great price. Useful range allows it to be used for navigating a media PC connected up to TV, a distance away. Small size takes some getting use to, but makes it a perfect when lugging your notebook around.

Microsoft Xbox One Elite Wireless Controller (Xbox One)

(4 user ratings)

Microsoft Xbox One Elite Wireless Controller (Xbox One)
Not available
Price
2,969
RRP
R 4,499
(-34%)

This is the greatest controller ever created.

Reviewed by on

It has quite literally everything you could ever need in a controller. Customisable analogues and d-pads, optional extra triggers, a rubber-matte finish for maximum grip, perfect balance, a carry case, a cable for wired gaming, and batteries if you really want.

The asking price is a lot but with this level of customisability and build quality, it's a bargain.

The Last Wish - Andrzej Sapkowski (Paperback)

(12 user ratings)

The Last Wish - Andrzej Sapkowski (Paperback)
Dispatched in 10 to 15 working days
Price
130

If you ever wanted more insight into the life and times of Geralt of Rivia...

Reviewed by on

Ever wonder why he's called the Butcher of Blaviken? Ever ask yourself how he came to know the people he knows? How did he ever meet Ciri, his adopted daughter from The Witcher 3? The Last Wish (translated for us English folk) delves into all of these via a mix of short stories as well as an overarching story revolving around the character of Geralt of Rivia. It is deliciously beautiful in its intrigue, and depressingly brutal in its execution. Not one you want to miss, if you're a Witcher fan. Find out how this crazy and awesome game series started out, right here.

Teslagrad (PS4)

(5 user ratings)

Teslagrad (PS4)
Out of Stock
Price
310

Decent Pretty Difficult Puzzle Platform

Reviewed by on

Still busy though good so far, a platform game that is difficult to explain. Not for young kids, need to think quite a lot and the puzzles are different from any other game I have played. Use positive and negative magnets to complete tasks, a simplified explanation.

Recommended if you like a challenge.

Snotkop - HKGK (CD)

(2 user ratings)

Snotkop - HKGK (CD)
Dispatched in 5 to 7 working days
Price
76

Awesome album

Reviewed by on

If you're a Snotkop fan then this album is a must have. Really awesome album.

Earth - Earth 2 (Vinyl)

(1 user rating)

Earth - Earth 2 (Vinyl)
Dispatched in 10 to 15 working days
Price
336

Seminal!

Reviewed by on

Genre defining drone album from 1992, creating the blueprint for future drone metal bands such as Sunn O))).

Funko Dorbz - Adventure Time Finn

(2 user ratings)

Funko Dorbz - Adventure Time Finn
Not available
Price
150

Smashing vinyl toy

Reviewed by on

I used to collect "dunny's" (google it) but these dried up in South Africa. Dorbz will most likely be my new passion. This Finn toy is extremely detailed despite having such exaggerated features. Well worth the asking price as it's faithful to the look of the cartoon.
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