WWE 2K17 (PS4)

Out of Stock
R 499
(4 user ratings)
2 reviews received. View


Coming off the heels of WWE 2K16, which earned critical press and fan acclaim - including an 8.8 out of 10 from IGN.com - WWE 2K17 arrives as the reigning and defending flagship WWE video game franchise champion with stunning graphics, ultra-authentic gameplay and a massive roster of WWE and NXT's popular Superstars and Legends.

Product Details

Video Games
10 Oct 2016
PlayStation 4
Standard Edition
2K Sports
Visual Concepts
16 NV
Additional Image
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Pre-Order Trailer
Duration: 01:15
Resolution: 640 x 360
Codec: H.264
MyCareer Trailer
Duration: 03:13
Resolution: 640 x 360
Codec: H.264
Supply Source
South Africa

Customer Reviews

Ideal for WWE fans, but the control system lets it down

Reviewed by on

Featuring over 150 playable characters, the roster is stacked with current legends, such as Brock Lesnar, The Undertaker, Chris Jericho and John Cena, and old-school favorites like Razor Ramon, Steve Austin, Goldberg and Bret Hart. Not only will you be able to face-off against each other in the squared circle, but you’ll also be able to take the fights backstage, through the crowds and in various stipulated matches. It’s beautiful carnage, which you’d expect from a WWE video game by now.

As with previous entries, one of the shining lights is the Create-a-Superstar mode and taking your character on a bruising WWE journey. Every passing year, this mode gets better and better, allowing more choice, tweaks, and options to create characters to your heart’s content. Heck, I even saw a YouTube clip of a gamer who created Matt Murdock and the character looked awesome. Maybe we should all create CM Punk for the lols and to stick it to Vince as well…

Despite the abundance of cool features and modes, the WWE Universe Mode, which is editable by the way, remains supreme and allows you to shape the future of wrestling and play as multiple characters. You can create alliances, backstab people, win titles and be a total douche if you want. It’s exactly like being a WWE Superstar, without the injuries and Twitter abuse.

Sadly, the game’s control mechanism is its biggest letdowns. Executing moves is a backbreaking task and the characters feel as if they’re laboring to throw a basic kick or punch; you’ll find yourself bashing buttons to see if anything works. It’s surprising considering how a game like WWE Smackdown! vs. Raw 2006 had an intuitive control mechanism where beginners and experienced players could pick it up and enjoy the game instantly.

One of the other problems with previous editions was the timing of reversals, and it’s also another bust here. It’s next to impossible to block a move and you’ll have your butt handed to you every time. The developers should also consider including a better in-game tutorial, since some of the features, such as promos, will confuse first-time players who won’t know what to do. Even I found myself pausing the game and reading up on the Internet about the game more than actually playing it.

Overall, WWE2K17 looks terrific and is packed with enough snazzy features to keep wrestling fans happy until next year’s inevitable release. However, the developers need to have a serious look at that damn control system. While WWE is known to be complex and convoluted, its games shouldn’t be.

A strong showing but the lack of showcase mode hurts it

Reviewed by on

Wrestling games are quite difficult to get right. Compared to other sports games where simulation and arcade occupy opposite ends of the spectrum (and are developed based on which side is favoured – NBA2K vs NBA Jam for instance), WWE 2K17’s are tasked with balancing the two, creating a simulacrum of a well-considered theatre, one where thrills are designed to be spontaneous but are meticulously planned and laid out. Given the headiness of sports entertainment, it’s quite inaccessible to the casual fighting fan, but WWE fans will enjoy it

Annualised titles are notable for incremental updates rather than massive overhauls of game engines, mechanics or real innovation that is often afforded to titles that have taken years to develop. The recent WWE games felt fresh because of the showcase mode, a somewhat linear, narrative-driven story mode that tackled an era, a theme, a rivalry or a Hall of Fame career.

In a year where Fifa launches a brilliant career mode, it seems almost criminal for 2K to ship without one. Some of my fondest memories of modern wrestling games are linked to the showcase mode. Showcase mode’s mini in-game objectives also broke from the often monotonous format of a regular match and I replayed many matches to ensure I hit all the win conditions. Given the resurrection of Goldberg as a pre-order bonus, it would have been great to have a showcase mode that highlighted his rise to fame.

Online was generally smooth although I much prefer to invest my time in the MyCareer mode (even though it often felt like a grind). Earning points that could be used to unlocking characters, buying moves and attributes provided incentive to stretch matches out and mix up my offense. Lots of points for this. Similarly, Universe mode added a lot more banching stories than previous years and does a lot to make up for the lack of a showcase mode.

My biggest gripe with the game is the roster – while burgeoning, its outdated and doesn’t incorporate the radical changes that took place with the brand split. 2K are aggressively patching the game as I write this (with some hefty download sizes) and it would be great to get a content refresh pack that includes the Smackdown Live branding.

Reflecting on this review I might sound a little harsh, I think it’s because I’m such a fan of the sport, and while WWE 2K17 loses points for removing the showcase mode, it’s still an essential purchase for professional wrestling fans and will provide hours of enjoyment. Just expect it to be silent a lot of the time.