Yakuza 6: The Song of Life (PS4)
After Hours Premium Edition
- R 1,199
- R 1,299
From the unparalleled realism of the new setting of Onomichi, a beautiful, sleepy port town in Hiroshima Prefecture, to the latest evolution of Kamurocho, the biggest red-light district in Tokyo, Yakuza 6 is the ultimate iteration the game's blend of gritty crime story, hyper-explosive combat, and all the vices and distractions those locales have to offer.
- Enter the “Dragon Engine” - Explore the world of Yakuza like never before. Yakuza 6 is the first current-gen Yakuza title that was developed from the ground up for the PS4, introducing the seedy Japanese underworld with detailed visuals, lifelike animations, a new physics engine, interactive storefronts, seamless transitions and more. That’s right! Fights can start on the streets and end in a pile of shattered glass, scattered snacks, and bruised bodies on the floor of the nearest Poppo convenience store.
- Explore Kamurocho Reborn and the Scenic Views of Onomichi - Speaking of Dragon Engine, the hypnotic lights, opportunistic inhabitants, and hedonistic distractions of Kamurocho look better than ever. Revamped minigames like karaoke, batting cages, darts, hostesses, and the SEGA arcade have been streamlined for maximum pleasure, and new additions like the RIZAP Gym, Cat Café, and Clan Creator are the purrfect distractions after a long night of bashing heads! But it’s also time to get away from the hustle and bustle of city life to play tourist in beautiful Onomichi. This tranquil coastal community is home to plenty of local activities like bar mingling, spearfishing (think action-packed rail shooter … with fish), and more!
- Let the Bodies Hit the Floor - Yakuza 6 Kiryu is a 100% certified thugfed OG, so that means he’s a battle-hardened veteran when it comes to the art of street fighting. Although he utilizes one fighting style this time around, you best believe Kiryu hits like a truck. Devastating combos and bone-breaking Heat Actions make a return, but now the Dragon of Dojima can fill up a meter to engage Extreme Heat Mode. When activated, Kiryu glows blue and unleashes heavy-damage combos with his fists or any “tool” that’s close at hand. Painting painful masterpieces has never felt so good.
- Fully Voiced Japanese Audio - For the first time in series history, every line and piece of dialogue is fully voiced in Japanese. Let the dramatic story and absurd humor of the series unfold like an interactive foreign film experience.
- Video Games
- 19 Apr 2018
- PlayStation 4
- After Hours Premium Edition
- Edition Extras
Yakuza premium edition:
- Hardcover Art Book - The intense human drama and magnetic world of Yakuza 6 will be on display in this stunning art book. We’ll have more details on what will fill the pages at a later date.
- 2 Bar Glasses (280ml) - Designed with Kiryu’s ferocious dragon tattoo, these bar glasses are the perfect receptacles for your beverage of choice.
- 2 Ice Stones - Cool down your drinks with a pair of heat action branded ice stones! One features the flame heat action icon, while the other has the Japanese “kiwami” heat action icon. Chilling has never been so… extreme.
- 2 Coasters - A true yakuza knows how to relax with class, so coasters are a must have when lounging after hours. Protect table surfaces with style by placing your glasses on top of official Tojo Clan branded coasters. Plus, you won’t need to play the “is this my drink?” game because of their inverted colors!
- An Outer Box - All of these essential tools will be housed within a collectable outer box.
- SEGA Europe
Duration: 01:20Resolution: 640 x 360Codec: H.264Duration: 01:35Resolution: 640 x 360Codec: H.264Duration: 03:35Resolution: 640 x 360Codec: H.264
- E3 2017 Trailer
- Gameplay Trailer
- Yakuza History Trailer
- Supply Source
- South Africa
AJ T onReviewed by
a Great conclusion to Kiryu's story
Reviewed by Vincent K on
As a note before we start the review, seeing as Yakuza 6 is actually the seventh game in the main series, possible newcomers might feel that it's too late to jump into the series. This is partially true as the previous games have built hundred's of hours of story, but also not because, Yakuza 6 contains a handy feature that describes the previous titles in short. Reading through this will give you a better understanding of Yakuza 6.
As Kiryu sets out on his quest, he will visit the bustling city of Kamurocho and the smaller, more relaxed town of Onomicho. Being the first game in the series to be built from the ground up in the new Dragon Engine, the gameplay is nearly seamless. Kiryu can enter buildings, shops, and eateries with no loading screens to hinder the experience. This is not to say loading times do not exist anymore; the game will still load before some cutscenes and minigames. Both cities are visually gorgeous and pop with small little details. Kamurocho is especially beautiful at night. Neon shop signs litter the streets as people go about their nighttime activities.
Speaking of visuals, the overall graphics of the game, such as during combat and on character models, are great. The characters you encounter are rendered in great detail. Character's facial expressions change noticeably in an instant, clothes are rendered with proper detail and shops around the city looks inviting. Seeing Kiryu smash a street thug with a bicycle in such great detail is a thrill. This brings me to my next point: combat.
Combat in Yakuza 6 feels a bit bland. Although every kick and punch carries a certain weight, this, in turn, does little to save the fighting from its other problems. Unlike some of the previous Yakuza games, you can no longer change fighting styles or purchase weapons. The only depth you will find in combat is the Extreme Heat Mode and the "weapons" littered around the combat zone. Extreme Heat Mode is an easy-to-spam ability that increases Kiryu's damage, something like a hyper-mode. This ability makes most combat encounters, be it street thugs or boss battles, nearly pointless. Instead of fighting like a true master, which Kiryu basically is, combat is reduced to button mashing and Extreme Heat Mode spamming. This feels like a step back from Yakuza 0 and Kiwami.
Lucky for us, the combat and cutscenes are only half the fun in Yakuza 6. As is expected from Yakuza titles, this game is oozing with extra content outside of the main story missions. Some activities include: Hitting some balls in the batting cages, Going to the gym and impressing your Personal Trainer, Playing arcade games (Virtua Fighter 5 Final Showdown included), building your own clan, singing Karaoke, and rescuing and spending time with cats. These are but a few of the extra activities in the game, let alone all the substories (side missions) you can undertake.
One welcome addition to the game is the inclusion of the Clan Creator feature. In this mode, a hundred members of your own clan, which tasks you to recruit members for, battle it out with rival clans. This real-time strategy top-down mode could very well be its own game. Also, Clan Creator is not a "thrown in there for added value" feature, as it ties nicely into the main game and sub-plot. Its a great diversion from the constant fighting and story heavy main game.
My only other complaint with Yakuza 6 involves the variety, or lack thereof, of the story missions. The mission usually tasks you with going to a certain place, talk to the people there, engage in a quick fight, go to another place, end mission. For such a beautiful world and with such a cast of colorful characters, the variety of missions could have been so much more. The Dragon Engine can handle much more than the previous engine but feels underused in this regard. For the most part, we have the gripping story to make the repetitive missions a little more bearable.