Tomb Raider (PS4)
- R 271
- R 399
The cinematic action-adventure that forced Lara Croft to grow from an inexperienced young woman into a hardened survivor has been re-built for PS4, featuring an obsessively detailed Lara and a stunningly lifelike world. To survive her first adventure and uncover the island’s deadly secret, Lara must endure high-octane combat, customize her weapons and gear, and overcome grueling environments.
The Definitive Edition of the critically-acclaimed action-adventure includes digital versions of the Dark Horse comic, Brady games mini-artbook and combines all of the DLC
- Lara Croft presented in unprecedented high definition detail:
- An all new Lara model created to take advantage of the power of next-gen consoles
- TRESS FX technology that delivers realistic hair simulation and motion with every strand being physically active
- Shader and lighting reworked to showcase the raw physicality of Lara’s journey through sweat, mud, and blood materials and effects
A physical world put in motion thanks to brand new hardware architecture:
- The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth, weather, lighting and effects
- All texture resolutions have been created at 4x resolution for maximum resolution and detail
- In-game characters, enemies and destructibility have been enhanced for added depth and realism
- Subsurface scattering technology implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability
- Native 1080p
Flips the Tomb Raider Script; All The Better For It
Jason P onReviewed by
I’ll admit to approaching Tomb Raider with some cynicism, knowing that this would be the second reboot of the series. Cynicism turned to joy after playing through a well-paced, well thought out action extravaganza. Well-written too, thanks to Rhianna Pratchett whose efforts previously went a long way in making Mirror’s Edge one of my favourite past-gen games. The results here include a more nuanced Lara Croft who progresses more organically to rise against her challenges – more human, less action figure.
Then there’s the refocus on action over all-out exploring, with the tombs relegated to cameo appearances (Lara even gets in a mischievous quip: “I hate raiding tombs..!”).
The action set-pieces were particularly well-handled. The game mechanics even made it so that the bow and arrow – usually my last choice in action games – became my favourite weapon, at least until I got THAT upgrade for the rifle.
I suppose comparisons with the Uncharted games are inevitable and to be sure Lara and Nate both have their merits. I’d say Nate edges Lara with his better movement and more dynamic action scenes. Lara counters by never giving the impression of overstaying her welcome and for having – for this iteration at least – the less gimmicky origin story.
Ultimately, I am happy that I played Uncharted 4 but I am happier to have played Tomb Raider.
ACTION PACKED GLOOOOM!
LION onReviewed by
It's an excellent package still, however you would be better off starting with Rise of the Tomb Raider.
It has truly beautiful settings, almost endless replayability and is a far superior package overall.